
On the surface, I was uncertain how well the highly focused combat and progression of the former would mesh with the breadth and accessibility of the latter. Statements like this are often simplistic and reductive, but it’s simply true in this case Elden Ring is a “Souls-like” game with the open-world design revolutionized by Breath of the Wild. However, with Elden Ring, the inspiration of one monumental title couldn’t be more obvious.īreath of the Wild is the foundation for Elden Ring. The design philosophies of classic Zelda were clear to see in Dark Souls, but the mechanical and thematic distinctions between them, along with the scope of both franchises, allowed each to carve out their own place in the gaming landscape. Hidetaka Miyazaki, director of Dark Souls, spiritual predecessor Demons’ Souls, and spiritual successor Bloodborne, has cited The Legend of Zelda as an inspiration and the similarities have not gone unnoticed. Some may remember a previous Inspired by Zelda article that I wrote on the original Dark Souls. Looking back, it feels more like having gone on an arduous journey than having played a video game. By the midway point, my early probing of the game seemed like a distant memory, as did those median moments when I slew the final bosses. That initial playthrough took about 150 of those hours hours of nearly constant engagement with a game I almost couldn’t believe existed. Over the last month and change, while the gaming media swooned over this latest opus, I spent nearly 200 hours completing the game, rushing through new game plus, and starting a new character to try a different build. There's nothing you can do to stop it, and your children are actually encouraged to spot the dinosaurs that are being eaten as part of the game, which may be upsetting for some younger children.Reflecting on my maiden experience with Elden Ring seems almost impossible. It all seems very "mild peril", until they actually start being picked off, one by one, by giant prehistoric crocodiles - dragging them underwater as their mouths open in fear. You don't see it bite the dino in game, but a picture on a card that pops up does show the bad dino with its jaw wrapped around the other one's neck.Īnother similar scene shows a pack of dinosaurs crossing a stream. One scene sees your dinosaur and another duking it out in a fight - but after the fight's over, the game's "bad guy" dino comes over and eats your foe.

There is, however, some violence in a true Walking with Dinosaurs way, and some scenes which may be upsetting for children. The game makes a few references to mating, as one of the dinosaurs tries to find a lady friend, although it's all kept very much above board - as though he's looking for friendship more than anything.
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There's no way to complete these sections by being quiet, either, as the camera will only pick you up if you're over a certain volume - so prepare for a noisy night!īased on the BBC TV show, Walking with Dinosaurs the game contains no blood or swearing, but there are some things parents may want to keep in mind. Parents may also want to keep in mind that kids will be required to yell in order to achieve certain goals during the game, as they're encouraged to "roar" to scare dinosaurs off, or shout out to attract another one's attention.

The menu, especially, isn't as user friendly as it should be (you need to point at the screen, but there's no cursor for you to get your bearings with), and some of the hidden object style mini-games, that have you searching a scene to spot some certain types of dinosaurs can be rather tricky for younger children, as the dinosaurs are small and there's no way of zooming in.

Making it seems like dinosaurs are actually moving around your living room through some fancy technology, there's a lot that children will like about Wonderbook: Walking with Dinosaurs - but there are some things younger children may struggle with. Turning the pages of the book, you'll dig for fossils, examine the skeletons of dinosaurs as your Move controller turns into a handheld x-ray machine, and search the landscape looking for dinosaurs and plant life alike, in a game that mixes interactive mini-games with education - and regular quizzes to check if you've been following! Based around the BBC TV show of the same name, the game follows the story of two of the characters from the film - Juniper and Patchi - as they make their way through the prehistoric land.
